Uncovering the Harsh Reality of female gamers abuse

Topic: Gaming   |   9 September 2019

Uncovering the Harsh Reality of female gamers abuse

For the second year running, Bryter’s Female Gamers study, surveyed over 1,000 gamers across the US and UK. The study covered topics including gaming behaviours and preferences, streaming, eSports and attitudes towards the industry.

Online mistreatment towards female gamers

But perhaps one of the most interesting topics of the survey, was around abuse and discrimination experienced by female gamers. Last year, we revealed that 1 in 3 female gamers has experienced abuse from their male counterparts, and unfortunately, this statistic has not improved one year on.

Not surprisingly, the majority of this is happening online. Of the female gamers who had experienced abuse or discrimination, 31% had received verbal abuse from other male gamers while playing online multiplayer games, 33% had been sent inappropriate content or messages, and 14% had received threats of rape.worried girl

In the survey, we saw many examples of the types of abuse respondents had experienced, from derogatory and sexist comments about ‘girls’ trying to game, to graphic, and sometimes chilling, threats of rape or murder.

Find out about oversexualized female characters and missing more strong female characters in games

Impact on engagement and gameplay performance

Not only are female gamers subjected to this kind of abuse, but their gaming experience is also being directly affected; with many citing instances of being excluded from participation in games due to their gender, or experiencing negative actions of gameplay in online games. The fear of such toxic behaviour is impacting participation in online gaming. Female gamers often avoid revealing their gender when playing online multiplayer games or avoid this arena altogether through fear of negative actions from male players.

The story is not all bad though… our data has shown some slight improvements since last year; with more female gamers feeling there are adequate processes in place to deal with negative behaviour, however, this is still a minority (33%). The games industry is researching and trialing various tools or approaches to combat these issues, but there is still a way to go in order to help female gamers and other minority groups feel safe in the gaming community.angry gamer girl

More than just a moral issue, it’s in the industry’s best interests to fix these issues. With almost half of all gamers being female, and their spending averaging a little over £1 billion per year, meeting the needs of this audience is critical if the industry wants to continue to grow. If female gamers are being detracted from playing online where monetisation is commonplace – it’s not just the players missing out, but also the industry.

Read insights from 2023's female gamers survey to get the latest insights and see how results have changed over time 

Jenny McBean is an associate director at Bryter, a UK and US research and insight consultancy specialising in gaming. Get in touch directly to find out more jenny.mcbean@bryter-uk.com

Download the Bryter Female Gamer Survey 2019

New call-to-action

 

Case Studies

Creating a clear picture of the current player base of a mobile game, plus potential for future new players
Creating a clear picture of the current player base of a mobile game, plus potential for future new players

View case study

Helping a major AAA developer understand their brand identity and how this could be leveraged in the mobile space
Helping a major AAA developer understand their brand identity and how this could be leveraged in the mobile space

View case study

Book a consultation

You can book a meeting with one of our consultants and we’ll be happy to discuss your current business challenge.